![]() Many enemies, even several bosses, operate around this same principle of smart dismemberment. However, take the time to realize it can only rip itself open with its arms, and you can abort the little bastards before they can consume your flesh. Blast without forethought, and you’ll be face full of undead anchovies. ![]() Take for instance, a ‘Pregnant’ Necromorph with a belly full of smaller Necromorphs that can latch onto you. Even how you dismember enemies is as much about skill as it is a puzzle. Everything about Dead Space’s design rewards observation and forethought. The limbs of the undead can wound their disgusting comrades, as can the litany of physics objects - some are deadlier than your actual tools, especially metal rods. ![]() Surprise ambushes can be led into nearby hazards. Traps can be subverted with a shot, a hazard thrown away with telekinesis, or a splash of stasis energy slowing the danger to a crawl. Shatter a vent, and it might force the creature behind it to stalk to another, more opportune location for you to fend it off or it might not attack at all, its advantage lost. Yet many of these can be easily subverted by thinking ahead.ĪLSO READ: ECHO Is Still The Best Stealth Horror Game Of Recent Years Giving players enough freedom to potentially break your scares is a huge risk - one that the Dead Space series takes without a second thought.Īll the classic horror tropes are there: the long, threatening hallway ending in shadow the suspiciously convenient crate of supplies the ‘simple’ objective at the far end of a large room. While regrettable, this is understandable from the designer’s point of view. However, many tend to still rely on forcing the player to make poor decisions for their plots to even move forward. That's why I prefer horror games there's a fantastic opportunity for games to let us overcome this frustrating dissonance by granting us agency over ourselves. If there’s one thing I loathe in horror movies, it’s when characters have to be dumb when the only justification for something bad happening is due to someone making the worst possible decision that no one in their right mind would do.
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